One arc, ten weeks. Each module is a week of structured teaching with a clear deliverable, taught by your existing staff and supported by drop-in industry specialists. Students leave with a problem worth solving, a working venture, a financial model, and a pitch they have rehearsed in front of real founders.
The program is structured around three phases. Each phase is roughly three to four modules. Students don't graduate to the next phase until they've cleared the deliverable for the one they're in.
Ten deliverables, each building on the last. A student finishes The Foundry with a portfolio: a validated problem, a working prototype, a financial model, and a pitch they have defended in front of real founders.
The Foundry is built to be taught by your existing staff. Every module comes with a full facilitator guide, slide decks, in-class exercises, student workbook, and deliverable rubric.
Drop-in mentors do the second job: industry specialists who come in for the module that matches their craft. A founder for problem discovery. A banker or lender for the financial model. A designer for the prototype. A founder again for pitch week. They don't shadow the program. They show up when their expertise is what's needed.
The marquee names show up too, as one-off inspirational sessions. Their job is different: to make the students believe entrepreneurship is something they could actually do.
Module 10 ends with the pitch. As more schools run The Foundry, the aim is to take the strongest ventures from each to The Founder's Cup, an inter-school startup championship for South Australia, built off a founding group of schools.
Where it's heading →Every module ships with the full teaching kit, so your staff aren't writing curriculum from scratch:
To see how it fits your school's timetable and staff, the For Schools page has the detail.